• Always Sometimes Monsters

    Working on a freelance basis I have been helping the team at Vagabond Dog with UI/UX design, along with QA testing, for the game Always Sometimes Monsters which released on Steam in May 2014.

  • Unity

    Working in Unity I have built a number of small projects to learn the software extensively, along with building those projects for multiple platforms, as supported by Unity.

  • Unreal Engine 4

    Using Unreal Engine 4 I began working on building a number of prototypes to experiment with the engine both graphically and mechanically.

  • Other Engines

    Working in other engines and bespoke systems, I have built a number of small projects.