Working on a freelance basis I have been helping the team at Vagabond Dog with UI/UX design, along with QA testing, for the game Always Sometimes Monsters which released on Steam in May 2014.
Using Unreal Engine 4 I began working on building a number of prototypes to experiment with the engine both graphically and mechanically.
Working in Unity I have built a number of small projects to learn the software extensively, along with building those projects for multiple platforms, as supported by Unity.
Growth is a game that I began developing in the Unreal Development Kit. It was an attempt to convey my understanding of the emotions my partner was going through. It is currently still in development, though presently on hiatus.