Growth is a game that I began developing in the Unreal Development Kit. It was an attempt to convey my understanding of the emotions my partner was going through. It is currently still in development, though presently on hiatus.
Project Xenos was an adventure game prototype created using the Source Engine during the second year of my Bachelor degree course.
Using both XNA and Unreal Engine 3 I researched various methods for achieving non-photorealistic rendering for a project I had in the pipeline.